My QBasic


SoftwarePointe - My Own QBasic Programs


As if coding webpages wasn't enough of a challenge, I decided to code programs as well. So here they are, all of which are written in QBasic. I learnt how to program through nothing more than the cryptic QBasic help files and not through some programming course, so keep that in mind before you start unleashing hordes of criticism upon my work. Note that if you download the source code of the programs, you need QBasic to run them, but if you download the executable, you do not require QBasic.
[Games] [Math] [Misc.]

[In Development] [Future Plans]

Games


Combat v1.1.0 - Last Update: 23 Apr 1998

The not-so-ultimate text war game. This is my first ever finished game, and admittedly it does deserve hordes of criticism. The code is inefficient and worse than ametuerish. v1.1.0 now allows custom made scenarios to be saved. It isn't much, but wait till you get a load of the upcoming Combat 2. Meanwhile, if you want a simple strategy game which is extremely challenging, try this one. There will be no furthur updates for Combat since I'm currently working on the sequel.

Source: - combat.zip
Mathematics


Life v1.0 - Last Update: 25 Dec 1998

A simple simulator of Conway's Game of Life. Currently the board size is limited to 20 x 75, which is kinda awkward. I will be improving on this considerably in the future. For those who are QBasic inclined, I would appreciate it greatly if you could suggest a faster 'Life' engine. Mine runs rather slowly on my Pentium 90.

Source: - lifesrc.zip
Executable: - lifeexe.zip
Misc.


Piano v1.0 - Last Update: 25 Dec 1998

A simple program that allows you to play musical notes via your PC speaker. I'll be improving it to include features like being able to save and replay tunes.

Source: - pianosrc.zip
Executable: - pianoexe.zip
In The Works


Combat 2

If you loved Combat, you will love this. If you didn't, you still should. It's Combat along with:
I may also consider coding in:
You can download what little I have completed just to get a glimpse of Combat 2 when it's completed. Only parts of the interface have been coded, and don't be surprised if certain options simply exit the program. Bug reports, comments on the code, suggestions and criticisms are welcome. I assure you that it is FAR better than Combat, but the code is still rather inefficient.

Source (unfinished): combat2.zip


The Adventure

A highly simplistic RPG with virtually no storyline whatsoever, just plunge into the dungeon and start killing! I may consider adding in some quests throughtout the dungeon, so it may not be completely devoid of a plot. This is just a little something for me to work on when I'm taking a break from coding Combat 2.
Future Plans


Mercenary

For those who enjoyed Privateer and Privateer 2, you might find this game to your liking. You play the role of a mercenary, basically a gun-for-hire. Meet different alien races and fly missions for them in a world where all out war is about to break loose.


Combat: Armaggeddon

I'm probably taking the Combat series too far with this idea, especially since I haven't even coded a single byte of it yet. This wil be radically different from the previous two Combat games though. It's set in the not so near future, where humans have mastered starfaring technology and are taking the first tentative steps beyond their solar system. What they discover is a highly advanced race which travels through the galaxy, destroying other alien races. This armada is advancing towards Earth's solar system, and your job, as Admiral of the Combined Terran Starfleet is to find out why they are doing so, and to stop them. Explore the surrounding start systems, seek out new alien races and forge alliances with them. Will the human race survive the imminent onslaught? Or will it be crushed under the weight of the alien armada?

This is inspired by the game Star Control 2, and will be similar in many ways, except that this time, you control a whole fleet of starships instead of just one, and that I doubt I can come up with a plot that is equally rich. There will be two modes of play, Adventure, which will involve the player in the (hopefully rich) plot with numerous twists and turns but compromising no less on strategy, and Strategic, which pits the human race against the alien forces in a huge strategic battle on a random map. There will also be this one big question: whether I should make this a turn-based or real-time game. Making it real-time would be considerably more interesting, fun and challenging, but the interface for the game would have to be terrifically easy to work with for such a game to be playable. That and real-time is a realm I've never explored in programming before, so coding something of this magnitude in real-time would be a true challenge indeed.


All of the programs listed here are released as public domain software. If you have any comments, suggestions, criticisms or bug reports, feel free to send them in.
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